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The new shortcuts in Blender 2.8 [ENG]

One of the novelties in Blender 2.8 was certainly the user interface, where attempts were made to sort and rationalize all the features that were added in previous versions. As a result, the shortcuts were also reorganized (the famous keyboard shortcuts in Blender) with a new mapping, but offering both the ability to keep one still compatible with Blender 2.7x and to choose a keymap similar to other competing applications that are now the industry standard.
To select or define your favorite keymap you can use Edit > Preferences > Keymap > pull-down menu at the top, where you can also set the preference that allows you to select vertices with the left mouse button, instead of the traditional right, adding the ability to open a context menu with the right mouse button, instead of using the W button.


So let's see how to move currently in Blender 2.8, examining the main keys renewed:

The function keys:

F1: Context sensitive help, currently not very active


F2: Shows a small menu that corresponds to a reduced version of the File menu, to create, open, import and export files

File Context Menu


F3: (Cmd + F on MacOs) The lifeline button! Opens a search window similar to the one that started with the spacebar key, to search for any functions and corresponding corresponding shortcuts

 

F4: Opens the Window Context Menu which helps you create and organize Blender's internal windows


F5-F10: User-customizable keys


F12 remains the key of single image rendering, which can then be recalled using the F11 key, while with Ctrl+F12 the animation can be rendered, which can then be recalled with Ctrl+F11.


Other interface commands:

Q: Activate the menu of favorite commands. To add a command to the favorites, click on the corresponding button and click with the right mouse button selecting "Add to Quick Favorites"


Ctrl-PageUp / Down: Allows you to navigate between the workspaces (which are also selectable with the tabs on the top) previous and next


In the 3D view:

Ctrl+Alt+Spacebar: Allows you to enter and exit full screen mode


Ctrl+Spacebar: Allows you to enter and exit the maximized area mode (which is almost like full screen mode with menus)


AccentGrave: activate the 3D view pie menu (can be deactivated using the ESC key) and select the type of view (convenient if you do not have a numeric keypad)

 

Transparency:

Z: Shows the menu shading mode

 

Alt+Z: Activate or deactivate the x-ray mode, the object remains unchanged but becomes semitransparent.

 

Shift+Z: Turn the wireframe mode on or off, you can see only the edges of the object.

 

Alt+Shift+Z: Adds and removes overlays, ie all manipulators, grids, 3D cursor, extras etc.

 

M: now the objects are no longer organized in layers, but in collections, so the M key now allows you to add the selected objects in a new collection or in other present


W: if you have chosen the right mouse button to select, the W button opens a context menu, with certain functions for the object or window on which the mouse is pointing, while if you have chosen the left button to select, the right button will open the context menu and press the W key several times to choose different types of sorters (circle, rectangle, lasso)


A: select all, Alt+A deselect, double click on A deletes the existing selections


If you set the preference with the selection using the left mouse button, the 3D cursor must now move with Shift+RMB


In Edit Mode:

1,2,3: set the way to select vertices, edges, faces. With Shift + 1,2, or 3, the selection modes are added

 

Shift+N: Recalculate the normals, the handles of the curves

 

Camera:

Shift+AccentGrave: Fly-mode.


Animation:

In the animation you no longer use Alt+A to activate the preview of the animation, but the space bar, with the possibility to start the animation in reverse with Ctrl+Shift+Space

Ctrl+Tab: switch between Graph Editor and Dope Sheet (Action Editor)
 

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