In this tutorial in english for Blender 2.8 we will see how to create a small morphing animation through a path of keyed particles, that is a list of particles systems that in succession can create a flow of entities that changes its shape according to the properties of the ...
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Here continues the second part of the tutorial on how to make a manga with Grease Pencil in Blender 2.8. In the first part of the tutorial we designed the head and eyes of our character, we will continue here finishing the remaining parts of the face, adding hair and ...
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In this tutorial about the Grease Pencil for Blender 2.8 we will show you how to draw a manga; in fact the 2D drawing tool of this software has recently been enriched with many features (see also Grease Pencil in Blender 2.8 - Introduction, try to practice with the various ...
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In this tutorial we will discuss how to duplicate objects along a curve / path in Blender 2.8 without deformation. The repetition of the objects is very useful and used in Architecture or VFX, for example to create a row of lamppost objects or trees along the road, a series ...
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In this tutorial for Blender 2.8 in english we will see how this tool has changed in the passage of Blender from version 2.79 to 2.8. The Grease Pencil at the beginning was only a tool to draw small notes in the 3D View, to provide explanations about the project ...
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In this tutorial in English we will talk about Cryptomatte, one of the most interesting news in Blender 2.8. This feature, which follows the specifications of an open standard that is now common in many programs, allows to greatly simplify the phase of Compositing, facilitating the creation of fast masks, ...
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One of the novelties in Blender 2.8 was certainly the user interface, where attempts were made to sort and rationalize all the features that were added in previous versions. As a result, the shortcuts were also reorganized (the famous keyboard shortcuts in Blender) with a new mapping, but offering both ...
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In this tutorial in english for Blender [updated to Blender 2.8] we will see how to resize the particles with the textures blend associated with them. This method can be useful to have some control, not so much in time but in space, of the objects emitted, thus giving the ...
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